Creator Flow: Make Shorts, Episodes, and Movies

Creator Flow helps you plan and produce stories—shorts, episodes, and full films—inside a shared cinematic universe. Keep your look, characters, and locations consistent while you move from idea to final cut.

Plan scenes and structure the story
Create characters with consistent looks
Set locations, zones, and camera angles

What you can make

Filmmaking

  • Feature-length AI films
  • Short films and proofs-of-concept
  • Storyboards and previsualization

Episodic

  • Web series and pilots
  • Chaptered documentaries
  • Anthology shorts

Social & Marketing

  • YouTube Shorts, Reels, TikTok
  • Concept trailers and teasers
  • Product and brand promos

Creative & Audio

  • Narrated lore videos
  • Audio-driven mood pieces
  • Animatics with temp VO

Quick start

  1. Describe your story idea: theme, tone, characters, and locations.
  2. Create your cinematic universe: set style anchors and visual rules.
  3. Approve chapters to lock structure and pacing.
  4. Build your cast: looks, voice, personality, and variations.
  5. Set locations and zones (sublocations) with camera angles.
  6. Generate scenes: who’s in it, where it is, and what changes.
  7. Draft your shot list: image prompt, video prompt, audio, and narration timing.
  8. Stitch shots, add music, and export your cut.

Core concepts

Cinematic universe

Define world rules, style, and lore. These anchors keep your look consistent across every chapter and scene.

Chapters

High-level beats with a clear question and a turn. Approve chapters first to avoid structural rework.

Characters

Lock the look, personality, voice, and any variations (outfits, props). Consistency prevents drift later.

Locations and zones

Locations set the visual identity. Zones are repeatable sublocations you reuse for continuity. Add angles for predictable framing.

Scenes

Who + where + what changes. Keep the intent clear and make sure each scene moves the story.

Shot list

For each shot, define the image prompt (the opening frame), the video prompt (motion), audio notes, and narration with timing.

How shot images are generated

  • Primary references come from related scene images to preserve character looks, lighting, and dressing.
  • Fallback references use the selected angle, zone, and location, plus any chosen character images.
  • Prompts still matter—strong, subject-driven prompts guide composition and mood when references are thin.

Fill these fields for best results

Characters

  • Personality and backstory
  • Voice and volume
  • Face, body, clothing, misc appearance
  • Name and type
  • Variations (outfits, props, weapons)

Locations

Include a short description for lore and a clear image prompt for visuals:

  • Lore/description: mood, rules, atmosphere
  • Image prompt: lighting, materials, composition

Practical tips

Lock the look early

Commit to lighting, palette, and texture in your universe. It keeps everything cohesive.

Name things clearly

Use readable names for locations, zones, and angles. It makes iteration painless.

Write prompts like camera notes

Shot type + movement + subject + light + mood. The image prompt should describe the opening frame; the video prompt handles motion.

Narration timing

Keep lines concise and tie them to visible changes. Shorter is often better.

Reuse zones

When you return to a place, reuse the same zone and angle to prevent visual drift.

Troubleshooting

Characters drift

Reassert look anchors in prompts (hair, wardrobe, palette) and reuse previous images.

Location mismatch

Confirm the same zone and angle. Copy lighting and weather notes between scenes.

Narration out of sync

Shorten lines and adjust cuts so visual changes land at line endings or emphasized words.

Mini glossary

Universe
World rules, style, and lore. Your backbone for continuity.
Chapter
A major beat with a clear question and turn.
Scene
Who + where + what changes in one setup.
Zone
Reusable sublocation or angle for consistency.
Shot list
Per-shot image prompt, video prompt, audio, and narration timing.